Main Body

12. At the Millennium: Art and Music in the 1990s

Clayton Funk

race car

Lines between art and culture blurred even more in the 1990s. A car decorated in this way was conceived by a designer and could be recognized as an artistic visual form.

Like other decades, the 1990s were a time of continual shifts in social and cultural affairs. DIY (“Do It Yourself” or “alternative”) visual and musical forms continued. The lines blurred between the corporate promotion of these forms and the uniqueness of communities who produced them. The 1997 car crash that took the life of a much-beloved Princess Diana cast a shadow over the decade and other important international political developments also changed the cultural landscape for the long term. In 1991, the Soviet Union ceased to exist, which brought forth both economic change and some violent conflict in the Balkans and other areas. The first attack on the World Trade Center occurred in 1993, bringing terrorism to the forefront of international affairs in the U.S. The Cold War between the USSR and the West was over, only to be replaced by new unrest between radical factions at home and abroad.

Visual Arts

Cultural shifts during these times of change also influenced the visual arts in the U.S. and around the world. The strict division between Fine Arts (painting, sculpture, drawing, etc.) and commercial art (creative work applied to advertising graphics, fashion design, and retail display and more) had overlapped by the end of the twentieth century, and Pop Art forms infused many other genres. In fact, the Neoexpressionism that peaked in the 1980s moved aside as new artists emerged among women, people of color, and other groups, adding diversity in Visual Arts. These artists used new media, conceptualized new purposes for art, and introduced new modes of performance.

Neo Conceptual Art

Neo-Conceptual art, like Conceptual art before it, is rooted in the idea-based works of Marcel Duchamp, as well as the Conceptualists of the 1960s and 1970s, the Minimalists, and to a degree, the works of the performance artists. The Prefix “Neo,” of course, means “new,” and that is exactly what Neo-Conceptual art is a new form of conceptual art that has dominated much of the art of the last decade of the twentieth and the first decade of the twenty-first centuries, as Neo-Expressionism faded after the 1990s.

Let’s review for a moment what we learned about Conceptual Art earlier in Chapter 7. “Conceptual art is based on the idea an object or act represents, rather than the appearance of the art object itself. The purpose of the artwork is to engage the viewer’s mind rather than their eyes. Conceptual art is a non-object, non-object-making, and non-art aesthetic modality. Exhibits, installations, and events often deal with re-definitions of art, language, and ideas.”

However, Neo-Conceptualism is distinguished from the earlier form by some rather subtle differences. Although language is still important, these artists feel free to move quickly and directly from one medium to another, which often makes it difficult to recognize a “style” for a given artist. Jenny Holzer for example, works with words. They can appear on a sweatshirt and then take on an entirely different “look” on an electronic billboard .

Visual signs and signifiers are often manipulated in a different fashion than just using them to convey communication with familiar meaning. Change the context of things we usually read, like clocks and they become new signs for viewers. Artfully arranged piles of candy become pieces of art and viewers can take a piece of it home (Felix Gonzales-Torres). The world gets turned inside out and negative space takes the place of solid objects (Rachel Whiteread). But these examples have a common theme that holds them together — the intellectual search for meanings. This highly intellectualized approach to art is the major characteristic of Neo-Conceptualism, and a very strong connection to earlier Conceptual Art.

Here are some important benchmarks in the art world that trace how Neo-Conceptualization emerged, as found in Wikipedia. The links in each item will take you to illustrations of the works:

1991: Charles Saatchi funds Damien Hirst and the next year in the Saatchi Gallery exhibits his The Physical Impossibility of Death in the Mind of Someone Living, a shark in formaldehyde in a vitrine.

1993: Vanessa Beecroft holds her first performance in Milan, Italy, using models to act as a second audience to the display of her diary of food.

1999: Tracey Emin is nominated for the Turner Prize. Part of her exhibit is My Bed, her disheveled bed, surrounded by detritus such as condoms, blood-stained knickers, bottles and her bedroom slippers.

2001: Martin Creed wins the Turner Prize for The Lights Going On and Off, an empty room where the lights go on and off.

2005: Simon Starling wins the Turner Prize for Shedboatshed, a wooden shed which he had turned into a boat, floated down the Rhine and turned back into a shed again.

Internet Art

Beginning in the 1990s and extending into the new century, the internet expanded  well beyond a network for messages and print-based transmissions, into an environment of images, products, and services available by way of a computer. For artists and musicians it became a place to market and even sell their work. Some artists and musicians actually designed digital art work known as Internet Art, or “Net Art.” These digital forms differed from commercial web development or music and video sales. Rather, Internet Art forms were usually a one-of-a-kind experiences, and environments.  Theorist and curator Jon Ippolito defined “Ten Myths” about Internet art in 2002, which broke away conventions and opened new ways of conceptualizing a form on the internet. The unique aspect of Internet Art is that it is not material in the way the paint covers canvas or sculpture occupies physical space. Internet files are made from pulses of electricity and can be lost if they are not stored in a computer.

Internet Art can take a variety of forms: websites; e-mail projects; Internet-based original software projects (sometimes with games); networked installations; interactive and/or streaming video, audio, or radio works. It can also take on a social performances networked by multi-user domains. At the turn of the 21st century virtual worlds such as Second Life became very popular.  Internet art overlaps with other computer-based art forms such as new media art, electronic art, software art, digital art, telematic art and generative art.

One development was a social space called “We Are Data,” produced by the game design firm, UbiSoft. The site contained three interactive maps of London, Paris, and Berlin, on which appeared the live movement of public transit (trains and subways), traffic lights, and public bicycles. You can also click Tweet and Instagram icons to see images, messages from individuals who have volunteered to participate. This site was recently removed from the Internet, but here is a a link to video about it: https://youtu.be/VjtlG5ElwDk

Continue to biographies of Neo-Conceptual Artists on this Biographies menu: http://aaep1600.osu.edu/book/menu1990s.php

Or simply follow this list:

Music in the 1990s: Grunge

Watch this video on the top 10 Grunge Bands. Note that some of these bands have more than one classification. Link to this video at: https://youtu.be/c91dmwxaiig

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A Quick and Dirty Guide to Art, Music, and Culture Copyright © 2016 by Clayton Funk is licensed under a Creative Commons Attribution 4.0 International License, except where otherwise noted.

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