Chapter 7: Organizations, conferences, & graphics standards

7.3 Early Graphics Publications

Over the years since the graphics discipline began there have been a number of graphics journals and publications, most of which are still being published [1]. They include:

U.S. Journals

  • ACM Transactions on Graphics (TOG)
  • Communications of the ACM (CACM)
  • Computer Graphics (Proceedings of the SIGGRAPH Conference)
  • Journal of the ACM (JACM)
  • ACM Computing Surveys (defunct)
  • IEEE Computer Graphics and Applications (CG&A)
  • IEEE Transactions on Visualization and Computer Graphics
  • IEEE Spectrum
  • Graphical Models and Image Processing
  • Computer Graphics and Image Processing
  • Computer Graphics, Vision, and Image Processing (formerly CGIP)
  • International Journal of Computational Geometry and Applications
  • journal of graphics tools
  • Computer Graphics World (CGW)
  • Graphical Models (formerly Graphical Models and Image Processing)
  • High Performance Computer Graphics, Multimedia and Visualization
  • IEEE Transactions on Visualization and Computer Graphics (TVCG)
  • Proceedings of the National Computer Conference (defunct)
  • Proceedings of the Fall Joint Computer Conference (defunct)
  • Proceedings of the Spring Joint Computer Conference (defunct)
  • AFIPS (American Federation of Information Processing Societies)
  • IBM Systems Journal
  • UAIDE (Users of Automatic Inform. Display Equipment) (defunct)

European Journals

  • The Visual Computer
  • Computer-Aided Design
  • Computer Aided Geometric Design
  • International Journal of Shape Modeling
  • Computers & Graphics
  • Computer Graphics Forum, editors
  • The Journal of Visualization and Computer Animation
  • Computational Geometry
  • Machine Graphics and Vision
  • IFIPS (International Federation of Information Processing Societies)

Also, popular publications like Scientific American, Byte Magazine, Computer Pictures, Datamation and others have published graphics articles. Esoteric journals in related areas (Journal of Approximation, Applied Mathematics, SAE, …) and proceedings of small conferences were publishing venues for graphics researchers. Several publishers produced newsletters for the industry, including the S. Klein Newsletter, the Roncerelli Report and Pixel News, Joel Orr’s Computer Graphics Newsletter (which evolved into Computer Graphics World Magazine), the SIGGRAPH newsletter, and others.

Computer Graphics related books

  • R. Bartels, J. Beatty, & B. Barsky, An Introduction to Splines for Use in Computer Graphics and Geometric Modeling, Morgan Kaufmann Pub., 1987.
  • M. de Berg, M. van Kreveld, M. Overmars, & O. Schwarzkopf, Computational Geometry – Algorithms and Applications, Springer Verlag, 1997.
  • Wolfgang Boehm & Hartmut Prautzsch, Geometric Concepts for Geometric Design, A. K. Peters Pub., 1993.
  • J.-D. Boissonnat & M. Yvinec, Algorithmic Geometry, Cambridge University Press, 1998.
  • Michael Cohen & John Wallace, Radiosity and Realistic Image Synthesis, Academic Press, 1993.
  • Gerald Farin, Curves and Surfaces for Computer Aided Geometric Design, 4th edition, Academic Press, 1996.
  • Gerald Farin, NURB Curves and Surfaces, A. K. Peters Pub., 1995.
  • E. Fiume, Mathematical Foundations for Computer Graphics, Academic Press, 1989.
  • J. Foley, A. van Dam, S. Feiner, & J. Hughes, Computer Graphics: Principles and Practice, 2nd edition, Addison-Wesley, 1996.
  • Andrew Glassner (Ed.), Graphics Gems, Academic Press, 1990.
  • S. Harrington, Computer Graphics, A Programming Approach, McGraw-Hill, 1987.
  • Andreas Hartwig, Algebraic 3-D Modeling, A. K. Peters Pub., 1996.
  • D. Hearn & M. Baker, Computer Graphics, Prentice-Hall, 1986.
  • F. Hill, Computer Graphics Using Open GL, 2nd edition, Prentice-Hall, 2000.
  • C. Hoffmann, Geometric and Solid Modeling: An Introduction, Morgan Kaufmann Pub., 1989.
  • S. Hoggar, Mathematics for Computer Graphics, Cambridge University Press, 1992.
  • Josef Hoschek & Dieter Lasser, Fundamentals of Computer Aided Geometric Design, A. K. Peters Pub., 1993.
  • Peter Lancaster & Kestutis Salkauskas, Curve and Surface Fitting: An Introduction, Academic Press, 1986.
  • T. Lyche & L. Schumaker (Eds.), Mathematical Methods in Computer Aided Geometric Design – II, Academic Press, 1992.
  • Charles Micchelli, Mathematical Aspects of Geometric Modelling, SIAM Pub., 1995.
  • Michael Mortenson, Geometric Modeling, John Wiley, 1985.
  • William Newman & Robert Sproull, Principles of Interactive Computer Graphics, 2nd edition, McGraw-Hill, 1979 (1st Edition – 1973).
  • Joseph O’Rourke, Computational Geometry in C, 2nd edition, Cambridge University Press, 1998.
  • Clifford Pickover, Computers, Pattern, Chaos, and Beauty, St. Martin’s Press, 1990.
  • F. Preparata & M. Shamos, Computational Geometry – An Introduction, Springer-Verlag, 1988.
  • D. Rogers & J. Adams, Mathematical Elements for Computer Graphics, McGraw-Hill, 1976.
  • F. Sillion & Claude Puech, Radiosity & Global Illumination, Morgan-Kaufmann Pub., 1994.
  • Eric Stollnitz, Tony DeRose, & David Salesin, Wavelets for Computer Graphics, Morgan-Kaufmann Pub., 1996.
  • A. Watt, 3-Dimensional Computer Graphics, Addison-Wesley, 1990.
  • A. Glassner, Principles of Digital Image Synthesis, vol. 1&2, Morgan Kaufman, 1995
  • J. Blinn, Jim Blinn’s Corner: A Trip Down the Graphics Pipeline, Morgan Kaufman, 1996
  • J. Blinn, Jim Blinn’s Corner: Dirty Pixels, Morgan Kaufman, 1998
  • R. Fosner, OpenGL Programming for Windows95 and NT, Addison Wesley, 1998
  • D. S. Ebert et al, Texturing and Modeling, 2nd edition, Academic Press1998.
Computer Vision and Image Processing
  • D. Forsyth and J. Ponce, Computer Vision: A Modern Approach, Prentice Hall Inc., 2003
  • V. Nalwa, A Guided Tour of Computer Vision, Addison Wesley, 1993
  • E. R. Davies, Machine Vision: Theory, Algorithms, Practicalities, Academic Press, 1997
  • S. E. Umbaugh, Computer Vision and Image Processing: A Practical Approach using CVIPtools, Prentice Hall, 1998
  • R. Jain et al, Machine Vision, McGraw-Hill, 1997
  • R. Haralick and L. Shapiro, Computer and Robot Vision, Addison Wesley, 1992
  • B. K. P. Horn, Robot Vision, MIT Press, 1985
  • D. Ballard and C. Brown, Computer Vision, Prentice Hall, 1982
  • G. Wolberg, Digital Image Warping, IEEE Computer Society Press, 1990
  • High Resolution Computer Graphics using Pascal/C, by Ian O. Angell and Gareth Griffith (John Wiley & Sons, 1988).
  • Computer Graphics (C Version), by Donald Hearn and M. Pauline Baker (Prentice Hall, 1997).
  • Advanced Animation and Rendering Techniques, Theory and Practice, by Alan Watt and Mark Watt (ACM Press/Addison-Wesley, 1992).

 


  1. Professor Bill Hill from Jacksonville University, has a recommended list of books and magazines (annotated) on his course website at http://users.ju.edu/whill/bca/resources.html that includes some of the above resources and expands it with references to books on computer animation.

License